

I have already gone over its weapons which are good. The C1 has only ten tons of armor giving it 160/211 points, giving it 76% of maximum protection. The number one problem is that it lacks anything for up close. 192/211 points of armor give it 91% of max protection. Its twelve tons of armor give it a thick hide. It is in a world of trouble if it is rushed or runs out of ammunition. The CPLT-A1 is a good fire support platform that must be escorted by other mechs that do not rely on missile based weaponry. Newer models of the Catapult such as the CPLT-C1 had four Martell Medium Lasers for anything that got close. This gave it sustained long range punch, but made the same mistake as US fighter planes designed during the 1950s and 1960s such as the McDonnell Douglas F-4 Phantom II which had no close range weaponry such as a gun, until a gun pod was designed and then the F-4E which had an internal gun. The original Catapult the CPLT-A1 was armed with two Holly LRM-15s with two tons of ammunition each. Also in uneven terrain the Catapult can use its jump jets to put some distance between its self and a slightly faster opponent that lacks jumpjets such as a Dragon. This gives the Catapult an edge in broken terrain or in terrain where there are lots of rivers to be jumped over.
#Battletech catapult series
There were lots of good variants you could make with the Catapult in the MW4 series of games, everything from long range missile spammers to short range brawling missile spammers.Ī movement curve of 4/6/4 is average for its weight class and time. Still it was a good mech and its base speed was faster than the original. It was still a good mech, but the model of it looked like a bloated airliner. In the Mechwarrior 4 series the Catapult got a pair of LRM-20s, Large laser and a small pulse laser. This made the mech unusable by your lancemates. The problem with the Catapult in MW2: Mercs was that its head was easy to hit just like the Jenner’s. Also when the Clans came the jump jets were extremely useful for popping up and firing at approaching foes before falling back behind cover before taking hits. It was fun to be able to stay out of range and shower opponents with long range missiles. Unther, not the most pleasant fellow, but entertaining none the less. My first experience with it was in Mechwarrior 2: Mercenaries.

I have found this mech very useful and there are many people who consider it one of the best heavy battlemechs around in its time and still have uses for it in these days of ERPPCs, Gauss Rifles, HPPCs, ERLLs, Light Gauss Rifles, etc. TRO 3050 Upgrades states “Though produced only in limited numbers at the dawn of the Star League, the Catapult has remained a venerable design that has proven its worth time and again over the centuries.†It is moving on the risk scale to out of threatened to lower risk. Since new Catapults were being produced this was a mech no longer a threatened species on its way to extinction in the battles of the Succession Wars. Al Na’ir is now where the Catapult is produced. Production of this war machine resumed after far too long a hiatus of four hundred and seventy years. Thus in 3033 Yori ‘Mech work was contracted to build replacement Catapults, primarily the CPLT-K2 variant. The DCMS’s Catapults had served the DCMS well. One was serving with the DCMS in Wolves on the Border. The Kell Hounds had one in the Warrior Trilogy. Very rarely did we hear about a Catapult being outside of the Capellan Confederation. The majority of the Catapult’s that remained were in the Capellan Confederation. With the fall of the Star League near the end of the twenty eighth century many Catapults left the Inner Sphere with Alexander Kerensky. Staying out of range of an opponent while showering them with missiles and then jumping behind a building, ridge or some other object for cover. My personal experiences with this ‘mech have been good. This was a very short production run for a good design. The Catapult created by Hollis Incorporated between the years 2561-2563, for a special contract for the Star League.
